Academic team projectUBC Sauder · COMM 482 · 2026

SHED
it

A reusable, modular pet-hair removal concept built from observation, opportunity scoring and trade-off analysis.

Academic new-product-development concept; not a commercial launch or tested market result.

SHED it product concept presentation slide
Project snapshot
RoleTeam member
ScopeNew-product-development project
FocusNeeds research · scoring · concept design
DecisionNo-go in its current form

Team-project outputs are presented as collaborative work; the page summarizes the project rather than claiming sole authorship.

Discovery

The research changed the product more than the brainstorming did.

The team studied the everyday pet-hair problem through observation, interviews and outreach across cleaning, veterinary and retail contexts. Rather than assuming “better lint roller” was the answer, we scored opportunities and followed the highest-value unmet needs.

40+professionals contacted across relevant industries
25+individuals interviewed
8.82top opportunity score: emergency removal
68%$10-$40 willingness-to-pay range in survey
SHED it opportunity identification matrix
Opportunity identification translated observation into clearer problem areas.
SHED it major trade-off groups
Major trade-offs helped narrow the concept instead of trying to solve every pet-hair problem.
SHED it top opportunity scores
The highest-scoring opportunities focused the team on the most valuable unmet needs.
SHED it prioritized customer needs
Prioritized needs connected the research directly to the final product direction.
Concept

Contain the hair instead of redistributing it.

The final concept became a compact, modular system with multiple cleaning functions and an enclosed collection chamber. The design addressed urgent clothing cleanup, pre-wash removal and hard-to-reach areas while avoiding disposable adhesive sheets.

01

Observe

Watch existing workarounds in context.

02

Score

Rank needs by importance and satisfaction.

03

Trade off

Remove lower-value features that diluted the concept.

04

Design

Build one reusable system around the highest-scoring jobs.

Final decisionDo not launch the concept in its current form.

The team’s R.W.W. review surfaced price sensitivity, easy replication and limited urgency. Rather than force a positive conclusion, the project ended with a no-go recommendation and a clearer view of what would need to change before revisiting the idea.

Takeaway

Ordinary recurring frustrations beat technically interesting distractions.

The project reinforced the value of open-ended research: the strongest opportunities were specific moments of frustration, not the broad category we started with.